2D Adventure Game Creation: Art, Music, Programming and More
Learn to create a 2D "point and click" Adventure Game with hand-painted graphics, original music and voice acting!
Learn to create a 2D "point and click" Adventure Game with hand-painted graphics, original music and voice acting!
In this course we will go through the process of creating your own 2-D storybook-style "Point and Click" Adventure Game, including story, game world and character design, creating your own art assets in manipulable layers, animating your character, bone-rigging your 2D character in multiple angles for quick animating of an 8-pose walk-cycle. We will also cover practices for creating original music for your game, voice acting and recording dialogue for your characters, and finally bringing all of your original assets together and programming them into a functional scene for an adventure game (in an artist-friendly programming environment).
You can follow along using the same software titles in the course, or apply the concepts learned to your own music and art creation software choices.
The software used in the course will be...
Adobe Photoshop: for background art and character creation.
Moho Studio Pro: for character animation.
Logic Pro X: for music and voice recording/ editing.
Adventure Creator Game Toolkit for the Unity Game Engine for bringing all of the game assets together and programming your game! (Don't worry, you can program your entire game without needed to type out a single line of code, it is very artist friendly).
Additional Topics Covered:
Light music and art theory
Brief history of instrument sampling
Discussing effective hardware and software tools
FAQ area empty
Character Design Graphics Application
43 Xem trướcPhotoshop Intro for Character Design
439 Xem trướcBefore you begin...
89Front View Rough Sketch of Character Body
261Front View Face Sketch
322 Xem trướcFront View Details and Clean Up
283Side View Sketch
1114Down Left View Sketch
202Back View and 3/4 Back View Sketch
578 Xem trướcColor 01 Front View
1203Character Color 02
740Character Clean Up 01
824Character Clean Up 02
933Background Painting 01: The Rough Sketch
550Background Painting 02: The Refined Sketch
796Background Painting 03: The Value Study: Intro to painting with light
1951Background Painting 04: Color 01
628Background Painting 05: Color 02: Scatter Brushes!
1545Custom Photo Texture Resources
Background Painting 06: Custom Textures and Finishing Touches!
1636Prepping Layers for Game Engine
593Adventure Creator 01: Intro, Install, Starting a New Scene
627Adventure Creator 01: Background Set Up and Character Creation
2027Adventure Creator 02: Making your character prefab
165Adventure Creator 03: Hotspots, Markers and Navigating Between Scenes
1759Adventure Creator 04: Where to find help!
67Adventure Creator 05: Animating Backgrounds
1075Adventure Creator 06: Extra Features Intro
101Adventure Creator 07: Inventory 01
665Adventure Creator 08: Inventory 02
1063Adventure Creator 09: Action Lists
1037Adventure Creator 10: Custom Menus
428Adventure Creator 11: Custom Cursors
51Adventure Creator 12: Global and Local Variables
599Adventure Creator 13: Conversations
620Music Theory and Composition, A Brief Intro
863Digital Music Sampling, A Brief History and Overview
692MIDI Keyboards
664Sound Output: Speakers, Studio Monitors and Headphones
358DAW (Digital Audio Workstation) and Logic Pro x Intro
1563Music Composing 01
68Music Composing 02: Emotion of your scene
161Music Composing 03: Octaves
130Music Composing 04: New Project
125Music Composing 05: Tempo and Key Signature
360Music Composing 06: Assigning Instruments
334Music Composing 07: Ostinato
280Music Composing 08: Working with Chords
750Music Composing 09: Melody Line
676Music Composing 10: Enhancing Mood
109Music Composing 11: Preparing to Loop
102Music Composition 12: Mixing and Mastering (brief version)
461Music Composing 13: Bouncing (exporting) a track!
273Music Composing 14: Bringing Music Into Unity
280Music Composing 15: Conclusion
517Microphones: Dynamic vs Condenser
575Recording Studio Space
267Voice Acting 01: Intro!
910Voice Acting 02: Creating a short cutscene with dialogue
337Voice Acting 03: Conversations and Dialogue
697Voice Acting (4) Prep: Gather Text and Script Sheet
622Voice Acting 05: Recording Prep
147Voice Acting 06: Recording Session!
643Voice Acting 07: Post Production
140Voice Acting 08: Audio Editing 01: Fixing Errors in Game Text
382Voice Acting 09: Audio Editing Session
487Voice Acting 10: Importing Audio Into Unity and Audio Testing
691You should be able to navigate on a computer at a beginning or intermediate level.
You should have a desire to learn skills in at least one of the 5 main areas... Music, Digital Painting, 2D Animation, Voice Acting, Game Programming.
Software must-haves to complete the course: Unity Game Engine (personal edition is free), Adventure Creator Game toolkit for Unity.
Recommended Software to complete the course (you could use your preferred comparable applications as well): Adobe Photoshop, MoHo Studio (or Earlier Version of Anime Studio Pro), Logic Pro X
Recommended Hardware to complete the course: MIDI controller Keyboard, Artists Graphics Tablet or Pen Monitor, Microphone, Studio Monitors or headphones
Students will be able to identify core skills needed to create adventure games.
Students will be able to create original music and art assets for an adventure game.
Students will be able to create 8 pose walk-cycle animations for a 2-D character.
Students will be able to gather ideas for their game world, and map out a game level and scene.
Students will be able to have a successful voice acting recording session.
Students will know how to edit and separate voice acting takes, and export them for use in their game.
Students will know how to bring their original art assets together to create an adventure game scene using Adventure Creator for Unity Game Engine.
Students will be able to use Adobe Photoshop as a tool for digital painting creation.
Students will feel confident when choosing needed equipment/ tools for adventure game design, such as graphics tablet, midi controller keyboard, and microphone type.