Course Overview
Welcome to this 2 part course where you'll get insights on careers in the gaming industry and learn about the fundamentals of game design.
We'll start things off where we explore careers in the gaming industry. You'll learn about concepts and skills required to make it in the gaming industry—whether you want to build and finance your own game or land a job at a studio or in mobile gaming.
We'll explore the structure of a typical game studio, the distribution paths for different types of games, marketing trends, the various roles (both artistic and technical), and the skills you need for each job.
Then we'll get into game design. You'll learn about strategies for starting a career in game design, drafting your game ideas, tools and skills. We'll also discuss the role of the game designer, as well as how to define the core loop of your game, create features from a core, and much more.
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Course curriculum
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Role of Game Designer
272 -
Types of Game Designers
452 -
Ideas for games
389 -
Project: Make a Game
416 -
Core of a Game
920 -
Defining features from a core
517 -
Project: Creating features from a core
441 -
Players
390 -
Game view
363 -
Game Mechanics
464 -
Goals
389 -
The mechanics of play
431 -
Game systems
919 -
Understanding systems and character system
653 -
Project: create character system
422 -
Chance in games
834 -
Project: chance
239 -
Skills and decisions in games
1311 -
Strategy, tactics and skill
716 -
Project: designing for mastery
280 -
Pitching a game
521 -
Proposing a game
369 -
Documenting your game design
554 -
Project: Documenting your game pitch
596 -
Making games
746 -
Going Indie
340 -
Getting in the Gaming Industry
320 -
Jobs in the Gaming Industry
274
Requirment
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an interest in gaming development
Outcomes
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Understand the roles in game development
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Learn the Fundamentals of Game Design
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Generating and drafting ideas for games
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Mechanics, dynamics, and systems in game design
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The phases of game development
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Find out if a career in the gaming industry is for you
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Preparing for a job in the game industry
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