Blender Character Creator for Video Games
Model Video Game Characters. Use The Sculpt Tool To Shape, Add Texture + Rig Video Game Characters.
Model Video Game Characters. Use The Sculpt Tool To Shape, Add Texture + Rig Video Game Characters.
This course has been updated to Blender 4.2, but is compatible with Blender 5. It's also still compatible with older versions of Blender.
Take your first steps to becoming a 3D character artist - learn everything from modelling to painting to rigging the character. The course is the sequel to the highly popular Blender Character Creator course, enjoyed by 10s of thousands of students.
This course has been created using Blender 4.2 and is compatible with newer versions of Blender.
Whether you're a beginner or more advanced, the experienced instructors will take you through every step of the process, ensuring that you aren't just "copy and pasting" what you see, but learning the tools and developing your own creative process as you go.
For each concept taught this course includes a relevant challenge for you to implement yourself. You can follow along with the Orc model used in the course, or create your own character using reference material or your own sketches.
The course will show you how to create a highly detailed, great looking character for your portfolio.
The entire course is project-based, so you will apply your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.
For each model you build, you will follow this process...
Be challenged to build the entire model yourself.
Be shown step-by-step how to build it.
Apply your knowledge regularly.
Encouraged and supported throughout your journey
You will get full lifetime access for a single one-off fee. If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to truly bring your assets to life. If you're a coder, we'll teach you modelling and design principles.
All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with thousands of other students.
Dive in now, you won't be disappointed!
Khu vực Câu hỏi thường gặp trống
Section Intro - Retopology
Automatic Retopology
Finger Retopology
Hand Retopo
Arm Retopo
Body Retopo
Body Retopo Tidy-up
Waist Retopo front
Waist Retopo back
Waist Retopo tidy-up
Leg Retopo
Face Retopo 1 - Edge Flow
Face Retopo 2 - Connecting loops
Face Retopo 3 - Filling in
Face Retopo 4 - Nose, Mouth & Eyes
Face Retopo 5 - Back of the Head
Ear Retopo
Join the sculpt
Join the Retopology
Section Intro - Detailed Sculpt
Adding the Multiresolution modifier
Unwrap
Hand & Fingers
Arm & Torso
Legs
The Head
Adding Texture Brushes to the Body
Head Details
Asymmetry
Preparing the Shoulder Plate
Sculpting the Shoulder Plate
Sculpting the Horns
Preparing the Boots
Sculpting the Boots
The Belt Plate
The Loin Cloth & Straps
Section Intro - Texture Painting
Texture Painting the Orc
Dealing with Brush Lag
Metallic Maps
Roughness Maps
Using Texture Brushes
Using Stencil Brushes
Brush Blend Modes
PBR Workflow Options
Painting the Belts
Completing the straps
Joining Our Materials
Fill Brush & Blend Modes
Adjusting Roughnes Maps
Adjusting Roughness Maps - Straps
Cleaning the Cavity Map
Cavity Map to Roughness
Material Options - the Eyes
Section Intro - Modular Vehicles
Intro to Modules
Building the Base
Building the Vehicle top
Building the Wheels
Creating Car Bases
Tank Tracks
Creating the Tank Base
Making the tank top
Rocket Launcher Top
Making the Triple Gun Top
Making the Laser Cannon Top
The Tripod Base
Texturing the Vehicles
Material Slots
Instructor Hangout - Modular Vehicles
Section Intro - Blocking Out
Reference & Background Images
How to Insert Background images into Blender 3D
Blocking out the shape
Subdivision Surface Modifier
Sculpting the Blocks
Dyntopo Sculpting
Dyntopo Sculpting - Body 1
Dyntopo Sculpting Body 2
Sculpting the Head
Combining Objects
Instructor Hangout#1
Section Intro - Detailed Sculpting
Mid Level Details - Body
Mid Level Details - Head
Mid Level Details - Horns
Using Alphas
Fine Details
Clothing & Armour - Belt
Clothing & Armour - Loin Cloth
Clothing & Armour - Buckle
Clothing & Armour - Shackle
Clothing & Armour - Sculpting 1
Clothing & Armour - Sculpting 2
Instructor Hangout - Detailed Sculpting
Section Intro - Painting
Blocking out colours
Orc Body Painting Basics
Different Stroke Methods
Metallic maps
Painting with stencils
Painting With Blend Brushes
Painting The Metal
Painting the Horns & Teeth
Painting the roughness map
Painting the roughness map small items
Other blend brushes
Painting The Eyes
Section Intro - Animation
The Basics Of Keyframes
Rendering Animations
Understanding Armatures (Bones)
Animating A Snake
File Organisation
Basic Human Rig
Parenting the Basic Rig
The Rigify Rig
Blender to Mixamo
Weight Painting
Exporting the Character
Exporting the Textures
Import Blender To Unity
Unity Animator Controller
You should be able to use a PC at a beginner level.
A 3-button mouse with scroll wheel recommended.
Learn to craft epic 3D characters in Blender from scratch to pro level.
Dive into Blender's interface by creating a fun mech character hands-on.
Build game-ready mechs and orcs to spawn in your own games and films.
Explore armour and clothing design to gear up your characters in style.
Master sculpting tools to shape your orc's muscles like a boss designer.
Discover retopology and modifiers to add overpowered details effortlessly.
Create stunning textures on low-poly meshes without lagging your game.
Level up your skills by rigging, posing, lighting, and rendering your models.
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Xin chào các bạn, tôi là Nguyễn Đình Cường, một lập trình viên và giảng viên đam mê công nghệ với hơn 15 năm kinh nghiệm trong ngành công nghiệp phần mềm. Tôi tốt nghiệp từ Bưu Chính Viễn Thông và đã từng làm việc cho một số công ty công nghệ hàng đầu như FPT Software và VinGroup. Với chuyên môn chính là phát triển ứng dụng web, tôi đã làm việc với nhiều công nghệ như HTML, CSS, JavaScript, React cho front-end và Node.js, Express, MongoDB cho back-end. Không chỉ dừng lại ở việc viết mã, tôi còn yêu thích tìm hiểu sâu về thiết kế hệ thống và kiến trúc phần mềm. Tôi tin rằng quá trình học lập trình không chỉ đơn thuần là lý thuyết, mà còn là sự trải nghiệm thực tế và giải quyết vấn đề. Trong các khóa học của mình, tôi cố gắng cung cấp cho học viên những bài giảng thú vị và dễ hiểu, cùng với các bài tập thực hành giúp củng cố kiến thức. Tôi hy vọng rằng qua các khóa học của mình, bạn sẽ không chỉ học được cách viết mã, mà còn phát triển tư duy lập trình và kỹ năng giải quyết vấn đề. Hãy cùng nhau khám phá thế giới lập trình và biến ý tưởng của bạn thành hiện thực! Nếu bạn có bất kỳ câu hỏi nào, đừng ngần ngại liên hệ với tôi. Tôi rất vui được hỗ trợ bạn trong hành trình học tập của mình!
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