Game Engine Development with C++ and OpenGL
Build a full 3D game engine from scratch using C++, OpenGL, physics, audio, UI, and modern engine architecture
Build a full 3D game engine from scratch using C++, OpenGL, physics, audio, UI, and modern engine architecture
Have you ever dreamed of creating your own game engine — not just using Unity or Unreal, but actually building one yourself?
This course takes you on a complete journey from a blank C++ project to a fully functional 3D game engine capable of rendering real-time graphics, handling physics, audio, animation, and UI — all designed and coded from scratch.
You’ll start by building the foundation: creating windows, initializing OpenGL, and rendering your first triangles. Then, step by step, you’ll evolve your framework into a full-fledged engine — complete with scene management, materials and shaders, component systems, and object hierarchies.
As the course progresses, you’ll implement real gameplay features such as lighting, textures, camera control, physics simulation, audio playback, UI buttons, menus, and even 3D model animation using the glTF format. By the end, you’ll have a working engine that supports both 2D and 3D rendering, interactive gameplay logic, and data-driven content loading from JSON files.
This is not a “toy” example — it’s a professional, modern C++ architecture, inspired by the structure of Unity and Unreal, but simplified and built from the ground up for learning and full understanding.
Whether you’re a game developer, graphics programmer, or engine enthusiast, this course will teach you how game engines really work — under the hood.
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1.0. Preparation
Xem trước1.1. First window
285 Xem trước1.2. OpenGL Initialization
415 Xem trước1.3. Vertices
247 Xem trước1.4. Graphics Pipeline
1611.5. Shaders
9901.6. Vertex Buffers and Rendering (First Triangle)
574 Xem trước1.7. Vertex Color
868 Xem trước1.8. Basic Input and Uniforms
4891.9. First Game (Snake)
561OpenGL Foundations Challenge
2.1. Engine Basics
5302.2. Implementing Core Classes
6592.3. Basic Project Integration
4302.4. Window within Engine
3672.5. Input Manager
8532.6. Graphics API and Shader Program
11962.7. Material
6832.8. Mesh
12842.9. Mesh Creation
3992.10. Rendering
7452.11. Keyboard Input
472Engine Architecture Challenge
3.1. Scene and Game Object
10083.2. Set Parent Implementation
7213.3. Test Object
4143.4. Introduction to Transforms
3243.5. Transform Implementation
9353.6. Components
10033.7. Camera
8723.8. Camera Integration
12753.9. Player Controller
14793.10. Moving to 3D
6323.11. Quaternions
7863D Scene & Free-Fly Camera Challenge
4.1. File System
13484.2. Textures
17704.3. Textures and Shader Loading
8954.4. Material Loading
8714.5. Mesh Loading
18314.6. Diffuse Lighting
19874.7. Full GLTF Loading
18434.8. Gun and Specular Lighting
10724.9. Animations
18414.10. Physics
29844.11. Player Controller Capsule
17284.12. Scene Loading. Part 1
18374.13. Scene Loading. Part 2
21194.14. Audio
17934.15. Bullets
12544.16. Ambient, Materials, Direct Light
8554.17. Jump Platform
1546Full-Stack Mini-Level Challenge (Assets, Physics, Audio, Scene Loading)
Basic to intermediate knowledge of C++ (OOP, pointers, STL)
Understanding of 3D math concepts like vectors and matrices
Familiarity with an IDE such as Visual Studio or CLion
A computer capable of running OpenGL applications
Curiosity and motivation to build complex systems from scratch
No prior game engine experience required — everything is explained step by step
Build a complete 3D game engine in C++ and OpenGL from scratch
Implement rendering, shaders, and real-time lighting systems
Create physics, audio, and animation subsystems using modern libraries
Design a data-driven scene system with JSON-based loading
Build a modular component-based architecture for GameObjects
Develop a full UI framework with buttons, text, and responsive layouts
Integrate input handling for player control and interactive gameplay
Combine all systems into a working 3D game prototype inside your own engine