Course Overview
Want to design your own video game — or work as a professional game designer?
Everything starts with gameplay.
Great art can attract attention.
Great marketing can create hype.
But only great gameplay makes players stay.
In this course, you’ll learn a structured, professional method to design gameplay systems the way they are built in real studios.
Step by step, you’ll learn:
Which gameplay components must be defined first
How to design mechanics that are clear, balanced, and scalable
How to structure systems so they form a coherent, production-ready whole
In what order to assemble everything to avoid costly redesigns
You won’t just learn theory.
You’ll work through practical examples, focused exercises, and a professional gameplay checklist designed to keep your project on track and mistake-free.
Why learn from me?
I bring 29+ years of studio experience as a Lead Designer and Creative Director on titles such as Alone in the Dark, Tom Clancy's Splinter Cell, Wanted: Weapons of Fate, and Fighters Uncaged.
I have also worked as a design consultant for Activision, DICE, Sony Interactive Entertainment, Pixel Federation, and Bohemia Interactive.
This course distills that real-world production experience into a clear, actionable framework you can apply immediately.
By the end, you’ll be able to design compelling gameplay systems with confidence — whether you’re building your own game or preparing for a career in game design.
Start now and build gameplay like a professional.
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Course curriculum
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Challenge: what makes play worth mastering
695 Xem trước -
Mastering the Camera: Shaping the Player’s View
819 Xem trước -
Controls: where design meets the player’s hands
457 Xem trước -
Feedback: turning actions into meaning
461 -
Juiciness: where every action comes alive
368 -
Multiple Core Gameplays: one game, many ways to play
526 Xem trước
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What is engagement gameplay ?
218 -
Rewards: the fuel that keeps players going (part 1)
714 -
Rewards: the fuel that keeps players going (part 2)
250 -
Renewal: keep the experience fresh, or lose the player
472 -
Difficulty: craft the climb, not the wall
615 -
Progression: every step should feel earned (part 1)
563 -
Progression: every step should feel earned (part 2)
572 Xem trước
Requirment
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Playing video games, even as a casual player
Outcomes
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Learn how professional designers build solid game systems, then apply that method to your own indie game.
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Build your game system step by step with a clear, professional design method.
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Design key features that make your gameplay stronger and keep players engaged longer.
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Use a unique checklist to spot strengths, weaknesses, and missing pieces in your game system.
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