Indie Game Design: Build Your Game’s Core System

For indie developers: build your game’s foundation with a proven step-by-step method from a 29-year game designer.

Course Overview

Want to design your own video game — or work as a professional game designer?

Everything starts with gameplay.


Great art can attract attention.

Great marketing can create hype.

But only great gameplay makes players stay.


In this course, you’ll learn a structured, professional method to design gameplay systems the way they are built in real studios.

Step by step, you’ll learn:

  • Which gameplay components must be defined first

  • How to design mechanics that are clear, balanced, and scalable

  • How to structure systems so they form a coherent, production-ready whole

  • In what order to assemble everything to avoid costly redesigns


You won’t just learn theory.

You’ll work through practical examples, focused exercises, and a professional gameplay checklist designed to keep your project on track and mistake-free.


Why learn from me?


I bring 29+ years of studio experience as a Lead Designer and Creative Director on titles such as Alone in the Dark, Tom Clancy's Splinter Cell, Wanted: Weapons of Fate, and Fighters Uncaged.


I have also worked as a design consultant for Activision, DICE, Sony Interactive Entertainment, Pixel Federation, and Bohemia Interactive.


This course distills that real-world production experience into a clear, actionable framework you can apply immediately.


By the end, you’ll be able to design compelling gameplay systems with confidence — whether you’re building your own game or preparing for a career in game design.


Start now and build gameplay like a professional.

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Requirment

  • Playing video games, even as a casual player

Outcomes

  • Learn how professional designers build solid game systems, then apply that method to your own indie game.

  • Build your game system step by step with a clear, professional design method.

  • Design key features that make your gameplay stronger and keep players engaged longer.

  • Use a unique checklist to spot strengths, weaknesses, and missing pieces in your game system.

Instructor

...
Pascal Luban

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