Course Overview
Learn how to create and program your very own Store Simulator game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to understand such game elements as:
A first-person character controller with full movement capabilities
The ability to add and remove stock from shelves
Place shelves and other furniture in your store
A complete menu system to purchase stock and other objects
Managing customers and creating a wide variety to appear in your game
Using physics systems to throw objects
A full system for managing the price of items for sale
Full user Interface with interactive menus
A checkout out system to earn money in-game
Managing Audios Systems
And more...
The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!
Start learning today and let me help you become a game developer!
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Course curriculum
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Getting Input
799 Xem trước -
Moving The Player
988 Xem trước -
Colliding With The World
495 Xem trước -
Adding Gravity
813 Xem trước -
Jumping
479 Xem trước -
Turning The Player
634 Xem trước -
Looking Up And Down
592 Xem trước -
Limiting Our Look
363 Xem trước -
Locking The Mouse In Place
275 Xem trước -
Moving Based On Rotation
614 Xem trước
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Making A Shelf
505 Xem trước -
Moving Pickups To Position
1193 Xem trước -
Adding Stock Information
611 Xem trước -
Limiting Shelf Placement
932 Xem trước -
Removing An Item From Shelf
1079 Xem trước -
Creating Object Prefabs
449 Xem trước -
Setting Up Stock Space
377 Xem trước -
Assigning Stock Spaces
515 Xem trước -
Adding More Stock Layouts
287 Xem trước -
Checking Stock Types To Place
573 Xem trước -
Adding A Price Label
425 Xem trước -
Showing The Price
442 Xem trước -
Setting Up Stock Info
507 Xem trước -
Getting Stock Info
1132 Xem trước
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Setting Up Points
249 Xem trước -
Setting Up Customer
264 Xem trước -
Moving To Points & Waiting
679 Xem trước -
Storing Wait Time At Points
428 Xem trước -
Adding Animations
599 Xem trước -
Spawning Customers
510 Xem trước -
Giving Customers Somewhere To Go
717 Xem trước -
Adding Customer Variety
651 Xem trước -
Setting Up Customer Logic
427 Xem trước -
Tracking Shelves In Store
528 Xem trước -
Making Customers Go To Shelves
888 Xem trước -
Adding Shopping Bags
731 Xem trước -
Grabbing Stock From Shelves
831 Xem trước
Requirment
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Mac or PC capable of running Unity 3D
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A copy of Unity
Outcomes
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Learn C#, a modern versatile programming language
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Understand the capabilities of game development in Unity
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Develop strong and transferrable problem solving skills
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Gain a complete understanding of the game development process
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Learn how object oriented programming works in practice
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