Course Overview
*** The Course Is Updated With New Lectures Which Makes It Easier For Beginners To Understand Programming Concepts ***
*** All Games Are Created In Unity Version 5+ ***
*** The code works on the newest Unity Version ***
*** The Course Is Updated With All New Unity Features ***
Enroll Now And Become A Master 2D Game Developer
With the release of Unity 5 building games was never easier!!!
This is a course I wish I had when I first started to learn game development.
The course is completely project based, and we are going to create 6 fully featured games from scratch using Unity Game Engine.
We will start with simple things so you will be comfortable if you are using Unity for the first time.
You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you!
All project files will be included and you are free to use them for anything that you like, personal or commercial use!
Lets take a look at the games that we are going to create inside of this course:
We are going to start with a simple game that I call Jack The Giant. In this game we are going to help Jack climb down the beanstalk, along the way we can jump on white clouds but we need to avoid dark clouds. Besides of creating our gameplay we are going to create menus, implement background music, implement admob ads and much much more.
The next game that we are going to create is Flappy Bird, and I know what you are thinking oh not another Flappy Bird clone, but this is not a regular Flappy Bird clone, oh no, I've added a lot of features that you can't find in any other flappy bird clone such as selecting a bird(choose between different flappy birds), implementing tweeter and many other features that you will see inside of the course.
After Flappy Bird we are going to create one of the most popular games out there - Infinite Runner!! In this game we are going to see how can we implement features such as quads to represent our backgrounds, spawning obstacles and destroying them, recycling obstacles, implementing google play game services and much much more.
Next game that we are going to create is going to be a 2D Plaformer game that I call Spider Cave. In this game our player is able to fly and he needs to collect diamonds in order to exit out of the level, what he needs to avoid though are the spiders that lure inside the cave. We are going to have a spider shooter who shoots our player, spider jumper who tries to eat our player when the player is above him and spider walker who simply walks left and right. For the first time we are going to implement simple AI(Artificial Intelligence) in our games, and you can use these techniques in your own games that you will create!
After our spider cave we are going to create a nice puzzle game, which a kids game. In this game we are going to implement a lot of features such as creating the whole game in one single scene!! We are going to see how can we compare images to each other in order to check if we have a correct guess, we are going to use the mechanim system a lot in this game in order to animate our menus, that and much more awaits you in this lecture.
The final game that we are going to create is a game that is called Ball Panic. This is the largest game that we are going to create in this course and the game covers a lot of topics everybody is interested in, such as creating a level and character lock/unlock system, creating weapons menu in order to select a weapon for our player, creating level menu and unlocking those levels, implementing video and interstitial ads and in app purchase, that and much more awaits you in this lecture.
What You will learn
- Unity Interface
- Basic C# Programming
- Intermediate C# Programming
- Advanced C# Programming
- Importing And Organizing Assets
- Slicing Sprites
- Animating Sprites
- Learn How To Use Unitys New UI System
- Creating Menus
- Creating Loading Screen
- Creating Cool Animations
- Understand And Use Unitys Physics System
- Saving Game Data Using Binary Input/Output
- Creating Character And Level Select Menu
- Creating Character And Level Lock Unlock System
- Using Game Controllers To Control The Workflow Of Your Game
- Play Music In Your Game
- Create In-App Purchase To Sell Virtual Items To Your User
- Implement Social Media In Your Game(Facebook and Tweeter)
- Share On Facebook From Your Game
- Create Share On Facebook Earn Virtual Item System In Your Game
- Implement Interstitial Ads
- Implement Video Ads
- Create A Watch Video Earn Virtual Item System In Your Game
- Implement Google Leaderboards And Achievements In Your Game
- Learn How To Support Multiple Screen Resolutions
- Learn How To Submit Your Game On Google Play Store
That And Much More Is Awaiting You In This Course
What this course DOES NOT cover :
The course teaches everything from basic to more advanced stuff on how to plan, design, develop and publish your game, however the course WILL NOT teach you every single aspect of Unity and how to use it because it's impossible to teach everything.
Using what you obtain in this course, you will be equipped with more than enough knowledge in order to continue improving yourself in the field of game development, using Unity or any other game engine.
If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!
What Is Your Risk By Taking This Course?
Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!
Enroll Now!! You Will Not Be Disappointed!!
FAQ
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Course curriculum
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Jack The Giant Game Preview
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Importing Assets For Jack The Giant
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Player Animations
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Prefabs, Colliders And Rigid Bodies
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Player Script
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Adding Backgrounds To Our Game
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Cloud Collector
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Cloud Spawner
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Positioning The Player
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Camera's Movement
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Respawning Clouds
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Background Collector
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Players Bounds
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Creating Our Main Menu
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Animating UI Elements
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Highscore Menu And Options Menu
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Navigating Between Menus
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Creating Our Score UI And Pause Panel
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PlayerScore Script
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Creating Collectable Items
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Gameplay Controller
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Gameover Panel
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Game Manager
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Game Preferences
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Filling The Blanks
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Filling The Blanks 2
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Music Controller
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Scene Fader
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Moving The Player With Joystick
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Unity Remote
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Exporting Our APK File
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About The Walk Animation Problem
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Importing Admob Ads Plugin
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Ads Controller
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Flappy Bird Preview
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Importing Assets For Flappy Bird
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Slicing Our Sprites
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Creating Animations
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Prefabs, Colliders And Rigidbodies
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Creating Gameplay Scene
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BirdScript
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Finishing BirdScript And Creating Camera Script
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BG Collector
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Pipe Collector
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Finishing Touches
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Creating Main Menu
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Creating Pause Menu
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Game Controller
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Menu Controller
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Scene Fader
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Gameplay Controller Part 2
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My Coroutine
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Downloading 3RD Party Plugins
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Configuring Google Play Games Services
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Leaderboards Controller
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Social Media Controller
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Ads Controller
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Cowboy Runner Preview
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Improting Assets For Cowboy Runner
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Sprite Packer
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Player And Zombie Animations
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Preparing Obstacles
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Creating Our Backgorunds
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Player Jump
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Player Animation And Obstacle Script
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Obstacle Spawner
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Obstacles And Player Off Screen
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Creating Menus
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Gameplay Controller
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Publishing APK File On Google Play
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Downloading And Configuring Google Play Games Services
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Leaderboards Controller
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Publishing Settings
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Spider Cave Preview
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Importing And Slicing Our Sprites For Spider Cave
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Player Animations
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Player Script
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Spider Shooter And Spider Jumper
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Spider Walker
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Door And Collectables
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Bouncy
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Creating Menus
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Creating Our Level
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Camera Follow
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Creating Our UI HUD
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Gameplay Controller
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Joystick Movement
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Puzzle Game Preview
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Importing Assets For Puzzle Game
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Configuring And Slicing Our Sprites
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Creating Main Menu
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Creating Main Menu Buttons
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Creating Settings Panel
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Settings And Select Puzzle Panel Animations
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Programming Main Menu And Settings Panel
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Creating Puzzle Level Select Panel
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SelectPuzzle Script Continued
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Puzzle Game Panel
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Puzzle Button
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Load Selected Level
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Load Selected Level Part 2
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Creating Puzzle Buttons And Puzzle Buttons Animators
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Laying Out Puzzle Buttons
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Setting Up Our Puzzle Game
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Puzzle Game Manager
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Flipping Our Puzzle Buttons Up
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Controlling The Guesses
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Check If The Puzzles Match
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Counting Guesses
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Creating Game Finished Panel
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Game Finished Script
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Finishing Our Gameplay
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Game Data
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Puzzle Game Saver Part 1
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Puzzle Game Saver Part 2
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Level Locker
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Stars Locker
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Wrapping Things Up
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Background Music
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Ball Panic Game Preview
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Importing Ball Panic Assets In Our Project
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Slicing Our Sprites
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Creating Player And Brick Animations
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Prefabs, Colliders And Rigidbodies
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Balls, Bricks, Tags, Layers And Sorting Layers
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Creating Arrow And BG Brick Prefabs
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Rigidbodies, Colliders And Scripting Players Movement
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Bouncing Balls
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Moving Arrows
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Ready, Aim , Fire The Arrow
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BallScript Continued
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Player Shoot Once And Player Shoot Twice
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ArrowScript Continued
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BrickScript
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Unity UI Intro
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Designing Our Main Menu
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ShopMenu, LevelMenu And PlayerMenu
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GameController Part 1
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GameController Part 2
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MainMenuController
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MusicController
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PlayerMenuController Part 1
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PlayerMenuController Part 2
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ShopMenuController
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LevelController And Loading Screen
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Gameplay UI
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GameplayController Part 1
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GameplayController Part 2
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GameplayController Part 3
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GameplayController Part 4
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Player Movement For Mobile Devices
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Testing Our Game On Mobile Devices
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PlayerScript Continued
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Designing Levels
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Downloading 3RD Party Plugins
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Importing 3RD Party Plugins In Our Project
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Preparing Purchase Items
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SocialMediaController Part 1
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SocialMediaController Part 2
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Testing Our Game On A Real Device
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Sharing On Facebook From Our Game
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LeaderboardsController
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AdsController
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Final Test Of The Game
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Importing Assets For Jack The Giant
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Slicing Our Sprites
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Animating The Player
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Prefabs, Colliders And Rigidbodies
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Scripting Player's Movement For Keyboard
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Unity Remote And Android SDK
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Controlling Player Animation Through Our Code
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Screen And World Coordinates
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Scripting Player's Movement For Mobile Devices
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Scripting Camera's Movement
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Preparing The Background
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Scripting BGCollector
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Scripting BGSpawner
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Setting Up Cloud Colliders
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Scripting Cloud Spawner 1
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Scripting Cloud Spawner 2
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Scripting Cloud Spawner 3
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Scripting Cloud Spawner 4
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How To Test Games On Devices
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Black Cloud Script
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Preparing Collectables
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Score System
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Creating UI For Life, Coins, And Score
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Displaying Score, Coins, And Lives With GUIText
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Player Boundaries
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Spawning Collectables In Game
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Scalling Camera And Background
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New UI Intro
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Common UI Elements
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Preparing Main Menu
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Scripting Main Menu Buttons
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Navigating Between Scenes
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Scripting Options Menu
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Creating Menus With OnGUI
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Creating Menus With The New UI
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Animating New UI Menus
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Introducing Player Preferences
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Setting Up Default Values For Our Game Preferences
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Background Music Setup
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Checking If The Music Is On Or Off
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MusicOn And MusicOff Buttons
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Setting The Difficulty
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Setting Up Highscore Menu
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Setting The Speed Based On Difficulty
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Is The Game Started From Main Menu Or Is It Restarted After Player Died
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If The Player Dies
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Time Scale
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Fading Our Scene
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Creating Our Pause Menu
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Preview The Score After Player Dies
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Before We Add Ads
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Implenting Ads
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Implementing Ads In Our Game
Requirment
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Unity 5 Game Engine(Free Version)
Outcomes
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Program And Solve Complicated Problems Using C#
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Organize Project, Slice And Animate Sprites
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Learn How To Use New Unity UI System
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Create Menus, Levels And Loading Screens
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Learn Unitys Physics System
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Encript And Save Your Game Data Using Binary I/O
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Create Level And Character Lock/Unlock System
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Play Music In Your Game
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Implement In-App Purchase And Sell Virtual Items
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Implement Social Media In Your Game
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Share On Facebook From Your Game
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Implement Video And Interstitial Ads
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Implement Watch Video Earn Virtual Item System
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Publish Your Game On Google Play
Instructor
Nguyễn Đình Cường
1.2
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1 Student
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329 Courses
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1253 reviews
Xin chào các bạn, tôi là Nguyễn Đình Cường, một lập trình viên và giảng viên đam mê công nghệ với hơn 15 năm kinh nghiệm trong ngành công nghiệp phần mềm. Tôi tốt nghiệp từ Bưu Chính Viễn Thông và đã từng làm việc cho một số công ty công nghệ hàng đầu như FPT Software và VinGroup. Với chuyên môn chính là phát triển ứng dụng web, tôi đã làm việc với nhiều công nghệ như HTML, CSS, JavaScript, React cho front-end và Node.js, Express, MongoDB cho back-end. Không chỉ dừng lại ở việc viết mã, tôi còn yêu thích tìm hiểu sâu về thiết kế hệ thống và kiến trúc phần mềm. Tôi tin rằng quá trình học lập trình không chỉ đơn thuần là lý thuyết, mà còn là sự trải nghiệm thực tế và giải quyết vấn đề. Trong các khóa học của mình, tôi cố gắng cung cấp cho học viên những bài giảng thú vị và dễ hiểu, cùng với các bài tập thực hành giúp củng cố kiến thức. Tôi hy vọng rằng qua các khóa học của mình, bạn sẽ không chỉ học được cách viết mã, mà còn phát triển tư duy lập trình và kỹ năng giải quyết vấn đề. Hãy cùng nhau khám phá thế giới lập trình và biến ý tưởng của bạn thành hiện thực! Nếu bạn có bất kỳ câu hỏi nào, đừng ngần ngại liên hệ với tôi. Tôi rất vui được hỗ trợ bạn trong hành trình học tập của mình!
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