Mathematics for Game Development - Unity 6 Compatible
A Beginner's Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity
A Beginner's Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity
Did you know computer games use mathematics to perform every single task, from rendering to animation and physics to AI? Mathematics is everywhere. A fundamental understanding of mathematics is critical in every occupation and nowhere is it more important than in games development. It underpins all primary operations performed by a game engine. You can't even move a character across the screen without it. Keen to learn more and build up your knowledge in mathematics to improve your game development skills? Then this course is for you.
In this course you will build your own C# classes to work with the geometrical constructs of 2D and 3D space that will develop your understanding of positioning and moving game objects. In short you will build your own maths library to replicate some of Unity's Vector2, Vector3, Matrix4x4 and some Mathf methods. Throughout, we will be using the Unity Game Engine to help emphasise the mathematics concepts.
Join Dr Penny de Byl as she introduces game development mathematics using her internationally acclaimed holistic teaching style and expertise from over 25 years of teaching, research and work in games and computer graphics. Through-out the course you will follow along with hands-on workshops designed to teach you the vital mathematical techniques used in programming computer game mechanics and visuals.
During the course we will be building a game that not only uses the code we've written to move 2D and 3D objects around on the screen, but to play the game you will have to use your knowledge of points and vectors to solve puzzles that will reinforce your learning. You will also build numerous mini projects to apply mathematical concepts and see how they work in games environments.
Learn how to program and work with:
Bitwise Operations, Bit Packing and Bitboards
2D and 3D Space
Points
Vectors
Matrices
Mapping from one coordinate system to another
Positioning Objects
Navigation
Angles
Interpolation
Quaternions
What students are saying about this course:
Brilliant course. Might be the most helpful course I've found on Udemy so far. Penny is an amazing instructor. Even by the end of the first section learned super valuable information that I can apply to my games.
Early in the program but already learned enough to make the purchase price worthwhile.
As always, the professor delivers a great, clear course on a badly needed subject to learn. She is so knowledgeable and can impart her knowledge to her students. I recommend all her courses and her YouTube channel.
FAQ area empty
Bits, Bytes and Binary
641 Xem trướcBinary Quiz
Bit Flags & Bitwise Operators
1142 Xem trướcTurning Bit Flags Off
837 Xem trướcBit Masks
787 Xem trướcBit Mask Challenge Solution
890 Xem trướcBit Shifting
656 Xem trướcBit Shift Quiz
Bit Toggling and Unity Specifics
1025 Xem trướcBitboards
631 Xem trướcPutting Bitboards Into Practice Part 1
1171 Xem trướcPutting Bitboards Into Practice Part 2
1076 Xem trướcPutting Bitboards Into Practice Part 3
501 Xem trướcBitboard Quiz
Other Bitwise Operation Hacks
Cartesian Coordinates & Points
1108 Xem trướcPlotting Points: A Simple Data Structure
1028 Xem trướcDrawing Lines: Solution
903 Xem trướcGraph Line Challenge
965 Xem trướcPractice Locating 2D Points on a Cartesian Plane
1110 Xem trướcCalculating Distance Part 1
1182 Xem trướcPoints Quiz
Calculating Distance Part 2
1305 Xem trướcIntroduction to Vectors Part 1
898 Xem trướcIntroduction to Vectors Part 2
973 Xem trướcVectors Quiz
Vectors: Moving to a Point
1007 Xem trướcVectors and Points Quiz
Vector Normal Form
1141 Xem trướcCalculating Vector Normals Quiz
Dot Product
1011 Xem trướcDerivation of Vector Angle Calculation
Dot Product Quiz
Rotations
573 Xem trướcCross Product
1040 Xem trướcCross Product Quiz
2D LookAt Challenge
620 Xem trướcDot Cross Challenge
1165 Xem trướcChallenge Solutions
398 Xem trướcTurn Angle and Distance Quiz
Recreate Rotate and Translate Challenge Part 1
1198 Xem trướcRecreate Rotate and Translate Challenge Part 2
382 Xem trướcMoving from 2D to 3D
1183 Xem trước3D Points Quiz
3D Vector Mathematics Quiz
Exploring Rotation in 3D
799 Xem trướcLines, Line Segments and Rays Part 1
1136 Xem trướcLines, Line Segments and Rays Part 2
817 Xem trướcLines Quiz
Planes
1138 Xem trướcPlanes Points Quiz
Another Line Constructor
110 Xem trướcIntersection of Two Line Segments
1199 Xem trướcImproving Line Intersection
882 Xem trướcLine Intersection Quiz
Line-Line Intersection Challenge
715 Xem trướcLine-Plane Intersections
1192 Xem trướcLine-Plane Intersections, Projections and Reflections
1094 Xem trướcPlane Reflections
799 Xem trướcUnity Specifics For Intersections
1194 Xem trướcMore Unity Specifics Part 1
838 Xem trướcMore Unity Specifics Part 2
597 Xem trướcAn Introduction to Matrices
506 Xem trướcMatrix Quiz
Homogeneous Coordinates
328 Xem trướcTransformations
459 Xem trướcMatrices: Data Structures and Algorithms Part 1
1166 Xem trướcMatrices: Data Structures and Algorithms Part 2
850 Xem trướcTranslation
1184 Xem trướcScaling
788 Xem trướcRotation
1011 Xem trướcAffine Transformations
1041 Xem trướcShear and Reflect Challenge
688 Xem trướcQuaternions
1075 Xem trướcQuaternion Quiz
Programming Quaternion Rotations
1181 Xem trướcExtracting the Rotation Axis and Angle
652 Xem trướcQuaternion Rotations
1001 Xem trướcFamiliarity with the Unity Game Engine
Confidence in programming with C#
Mathematics skills to high school level (basic trigonometry and algebra).
How to use bitwise operations to optimise processing and storage in games.
Everything there is to know about vector mathematics and how to navigate in 2D and 3D space.
The principles and practice behind collision detection with lines, line segments and ray casting.
The beauty of affine transformations and the fundamentals in transforming game objects.
What a quaternion is and how it is used to rotate game objects.
How to build a mathematics library in C# from scratch.