Course Overview
I'm thrilled you're here for this massive Third Person Horror Game Development Course!
In this course, you'll dive deep into Unreal Engine's powerful systems to create a gripping third-person horror experience that feels straight out of modern Resident Evil remakes.
We'll start by mastering animation blueprints and locomotion states for smooth, responsive character movement. You'll learn equipping and swapping weapons seamlessly, implement third-person aim offset with a dynamic reticle that reacts to your actions, and build a healing and damage system that keeps tension high.
Then we go full horror: Create terrifying zombie AI featuring paired biting animations where the undead grabs and mauls the victim with synchronized victim reactions.
You'll harness advanced Blueprint techniques like interfaces and event dispatchers for clean, scalable code. Design an advanced UI inventory system with clickable button events, inspect items, set up objectives, and craft interactive environments — think broken cables sparking lightning, shooting down tools to unlock sealed doors with dramatic animated sequences.
Everything snaps together perfectly using modular assets with clean pivot alignments — build a chilling dark corridor in seconds.
Plus, you get access to my 100+ abandoned horror assets to jumpstart your project, complete with immersive sound effects (footsteps, blood splatters, weapon impacts), particle effects with proper impact normals, and blood FX that make every encounter visceral.
By the end, you'll have the skills to build professional-grade horror mechanics and environments.
Let's turn your nightmares into playable reality
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Course curriculum
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Some Improvements and Tweaking
1635 Xem trước -
Migrate Pistol Anims
160 -
The Aim Offset
2337 -
Aim Camera Zoom
1289 -
Adding new Assets to the Ressources Project
267 -
Migrate Pistol Assets
304 -
Attach Pistol to Character
1660 -
Create Reticle
2420 -
Fire Montage
1439 -
Muzzle Flash and Smoke Effects
998 -
Impact Particles and Sound Effects
2444
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Migrate Zombie AI
214 -
Zombie AI Chase
1550 -
Blood Effects and Damage
1959 -
Hit React Montages
792 -
Hit React Upper Body Blend / Masking
257 -
Ragdoll Death with Impulse
1388 -
Zombie Bite Event
3277 -
Fixing Things
1127 -
Fixing More Things
390 -
Now We Are Set
211 -
Receive Damage and Player Death
3715 -
Clean Up
188 -
Different Footstep Sounds with Line Trace and Physical Materials
2320
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Setting up the Inventory
4806 -
Setting up the Inventory Part 2
5084 -
Unequip Pistol and Scrap Items
1053 -
Improve Reticle Animation
581 -
Heal Player and Health UI
2481 -
The is Jogging Boolean
270 -
Get Bitten Fix
111 -
Combine and Use Herbal Item
984 -
Button Fix
92 -
Stacking Bullets and Reload Pistol
2796 -
Aim Rotation and Reticle Improvements
1725 -
Add Revolver and Swap Weapons
3361 -
Inspect Items with Blueprint Interface
3042 -
Stacking Consumables and more Improvements
4343 -
Apply Weapon Type Damage
746 -
Head Rotation Movement with Aim Offset
679 -
Change Character and Bug Fixes
878 -
Change Zombie AI
512 -
Wrench and Lock
243
Requirment
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You should have basic knowledge in Unreal Engine
Outcomes
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Deep Dive into Blueprints
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Use Blueprint Interface
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Use Event Dispatchers
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Creating Objectives inside your Game
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Complete Inventory Set up
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Set up your Animation Blueprint with Rules and State Machines
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Set up a clean Aim Offset
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Dynamic Camera System
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Weapon Attachments with Sockets
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Dynamic Reticle
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Set up Montages and Upper Body Bone Blends
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Set up Niagara Effects and Sound Effects on Location and Impact Normals
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Set up Zombie AI
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Damage System
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Paired Bite and Victim Animation
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Hit Reacts
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Ragdoll System with Impulse
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Complete UI and Inventory Interactions
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Healing System
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Combine Items from Inventory
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Inventory Drop Down and Events on Click
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Inspect Items
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Add and Remove Items from Inventory
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Equip and Swap Weapons from Inventory
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Complete Reload System with Ammo Types
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Setting up Enumerator for different Item Types
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Stacking Items
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Setting up Animation Notifies for Effects and Sounds
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Migrating Assets and Organize your Projects
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Level Building and Cinematic Lighting Setup
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Smart Usage of Blueprints and avoid useless Casting
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Organize and Cleaning up your Project
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Bug Fixing
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