Course Overview
Unreal Engine 5.7 – Build a Cinematic Nordic Forest from Scratch
Welcome to the definitive Unreal Engine 5.7 environment masterclass. In just 8 focused hours you will go from an empty project to a cinematic Nordic forest that runs at 60 fps.
This is not theory. This is a complete, step-by-step project course where every single asset, material, and tool you see in the final cinematic is built live with you.
You will master every major new 5.7 feature that matters for environments:
Procedural Vegetation Editor – create AAA trees in minutes
Voxelized Nanite foliage – scatter 800 000-poly spruces by the thousands with zero performance cost
The brand-new Shallow Water River System (the same one used in Witcher 4)
World Partition + selective Data Layers for massive open worlds that actually stream
PCG Framework & the new PCG Spacing Tool for perfect foliage placement
Megaplants & Fab integration – instantly pull the best free assets
Pivot-based wind animation that makes every tree breathe
Cinematic exterior lighting with Lumen Global Illumination & Ray Tracing
Professional Movie Render Queue workflow + full post-production in DaVinci Resolve
Everything is included: full 4×4 km Landscape Height Map, Nanite Trees and the Bridge.
By the end you will own a portfolio-ready open-world demo reel that looks like it came from a talented game studio, and the exact workflow to recreate it for any project.
No fluff. No paid assets. No experience required beyond basic UE5 navigation.
If you’re ready to create environments that make people say “how is this real-time?”, enroll now and let’s build something beautiful together.
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Course curriculum
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Create a Landscape with World Partition
1683 Xem trước -
Apply a Landscape Master Material with realistic Lighting
1032 Xem trước -
Scatter Spruce Trees with the PCG and the new Nanite Voxelization
1729 -
Create Material Controls for Material Instances
1769 -
The new PCG Spline Tool
752 -
Add a River with the Water Body System
1292 Xem trước -
The new Shallow Water System with Collision
1350 Xem trước -
Scatter Rocks with the new PCG Spacing Tool
2192 -
Scatter Megascans Foliage with the PCG Framework
1478 -
Just a Heads Up
307 -
Scatter more Assets with the PCG Framework and more Tweaking
1945
Requirment
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You should have basic knowledge in Unreal Engine 5
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Have a decent graphic card (RTX)
Outcomes
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Learn the new Procedural Vegetation Editor
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The new Voxelization with Nanite Foliage
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Create a Nordic Forest Cinematic Environment
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Use Quixel's new Megaplants
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Learn World Partition in Open Worlds
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Apply Landscape Master Material
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Integrate the Witcher 4 Shallow Water River System
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Learn the PCG - Procedural Content Generation Framework
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Use the PCG Spacing Tool
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Complex PCG Scatter with Fab Assets and Spruce Trees
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Create Pivot Wind Animation for Trees
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Learn Cinematic Exterior Lighting with Lumen Raytracing
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Create a Cinematic Render with the Movie Render Queue
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Complete Post Production Pipeline in DaVinci
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