Course Overview
In this course I will be showing you a professional workflow for creating a level from a blank scene through to completion that is inspired by the video game: "The Last of Us".
We will be using free props and models collected from various places online and I will be showing you how you can modify them in Substance Painter to make props fit within an environment that meets your vision.
We will be covering the following:
Terrain sculpting
Painting terrain textures
Arranging flowers, grass, ivy, rocks and trees
Level layout of an abandoned house
Re-texturing assets in Substance Painter
Creating decals in Substance Painter
Lighting and baking lightmaps in Unity
Using post processing volumes
Adding environmental sounds
Recording video within Unity for your portfolios
By the end of this course you will have developed the skills needed to build your own levels for your own games.
I look forward to seeing you in the course
Music by Jason Shaw: from freemusicarchive
FAQ
FAQ area empty
Course curriculum
-
Editing the sink in Blender
-
Creating a bathroom mirror
-
Texturing the mirror in Substance Painter
-
Setting up the sink and mirror in Unity
-
Texturing the fridge in Substance Painter
-
Texturing the washer in Substance Painter
-
Texturing the microwave in Substance Painter
-
Texturing bathroom props in Substance Painter
-
Setting up kitchen props in Unity
-
Texturing other props in Substance Painter
-
Creating decals in Substance Painter
-
Setting up decals in Unity
Requirment
-
Basic understanding of the Unity Game Engine
-
At least 10GB hard drive space
Outcomes
-
Level Design
-
Post Processing Volumes
-
Sculpting terrains
-
Texturing terrains
-
Level lighting
-
Baking lightmaps
-
How to record videos from within Unity
1 Student
12 Courses
0 review