Course Overview
we have seven course in one course
first section is anther course just for absolute beginners
1.fighter jet course F18
lets learn how we can use chaos vehicle system to create a game like Ace combat game
we start with moving our f18 and then we will add effects for its engine like VFX and sounds
we learn how to fly with it and how to maneuver and shoot our targets with our missile system
we add more effects to our missile along the course
next we need enemy and for that we use a radar system and Sam system
By the end of the course you will be able to create your own Fighter jet game with radar system and sam system in unreal engine 5
2.tank course M1 Abram
In this course we will learn everything about how to create a tank game that we start from defining engine , wheels and then we start with movement of our tank
we will add sound and lots of VFX to our game
then we will have some UI for having health bar and reload bar and rotation of turret UI
next we will add artilleries as enemy that can predict tank movement and shoot at it
3.helicopter course apache
we will learn all about wheels how to move them rotate them and use a handbrake
next we learn how to use vehicle movement component to make our helicopter fly
then we add niagara effects for showing the distance to the ground with some dust
next we will use animation blueprint to rotate the blades of helicopter
for the enemy we will create a anti air gun so it can shoot at our helicopter and destroy it
4.ship on ocean course destroyer
In this course we will create a ship game that will float on ocean
first we create ocean then we import files for our ship and we create blueprint for our ship to make it float in our ocean
then we use ship gun so we can shoot at our enemy
as enemy we use a anti ship artillery's that can hit ship and sink it
we will add some visual effects and some sound to our ship game as well
5.chaos destruction course building
In this course we learn all about chaos destruction
we learn the basics of it
how to make things destroyable and how to change their property to resist more to explosion
next we go and create building with glasses concrete and woods
6.FPS course M4
In this course we start from creating our FPS character that can move around look around at aim at things
next we will add some UI to our character so we now where we are aiming then we add a ammo system to manage how much ammo we have
next we will add firing weapon mechanics and add visual effects (Niagara system) and sound
next we add some UI for both ammo manager and health and shield UI with widget blueprint
then we will have a reload system
then we start with animations to play the reload animations walk and sprint animations and event firing animations
then we go and create a AI to be our enemy and we use a kraken skeletal mesh for it that can attack player and get to be killed as well
next we create a modular Item blueprint that can be ammo item , health item or shield item
7.platforms course stack O bot
in this course we start by creating our character blueprint and first we make it move with good animations
them we add jump and jet pack to it
next we create a door blueprint so it will open and close automatically
next we create two type of elevator one that get you to top and one that will fall if you stay at top of it
next we create a fan blueprint that can shoot the player into the sky
next we will create a stomper that can push player of the edge
next we create a moving platform that with a spline you can easily tell it where to go and get back
FAQ
FAQ area empty
Course curriculum
-
01.Section introduction
36 Xem trước -
02.Install unreal engine
118 Xem trước -
03.Create game
179 Xem trước -
04.Navigating through level
193 Xem trước -
05.Position in level
426 Xem trước -
06.Rotating and scaling
419 -
07.Content drawer
288 Xem trước -
08.Importing
271 -
09.Materials
300 -
10.Blueprint
347 -
11.Event graph
291 -
12.Variables
371 -
13.Location
294 -
14.Event tick
253 -
15.Vector variable
302 -
16.Timers
190 -
17.Flip flop
142 -
18.Boolean
204 -
19.Platform
201 -
20.GameMode
258 -
21.Character class
257 -
22.Spring arm and camera
107 -
23.Input mapping context
355 -
24.Input action
154 -
25.Going forward and backward
223 -
26.Move left and right
259 -
27.Look around
435 -
28.Jump
247 -
29.Animation blueprint
248 -
30.Animation blueprint event graph
400 -
31.State machine
276 -
32.BlendSpace
249 -
33.Jump and Fall
391 -
34.Land animation
339
-
01.Create and Import
233 -
02.Wheeled vehicle blueprint
302 -
03.Look around fighter jet
277 -
04.Wheel setup
229 -
05.Aerofoil setup
336 -
06.Thruster setup
69 -
07.Arcade controll setup
116 -
08.Vehicle setup
60 -
09.Set thrust
262 -
10.Interp to
206 -
10.Set brake
114 -
11.Handbrake
101 -
12.Wheel animation
263 -
13.Wheel radius
154 -
14.Thrust VFX
374 -
15.Engine sound
367 -
16.Widget blueprint
531 -
17.Widget animation
216 -
18.Throttle UI
401 -
19.Set pitch input
317 -
20.Modify Bone
379 -
21.Pitch value
272 -
22.Aileron and elevator
168 -
23.Finterp to for pitch value
422 -
24.Roll input
253 -
25.Roll aileron and elevator
400 -
26.Finterp to for Roll
262 -
27.Yaw input
266 -
28.Rudder rotation
267 -
29.Rudder Yaw Finterp to
167 -
30.Front chasis joint
441 -
31.Hydrolics
203 -
32.Front gear door
378 -
33.rear doors
345 -
34.Left gear
294 -
35.Right gear
214 -
36.Timeline for gears
408 -
37.Open and close gears
223 -
38.Check altitute
399 -
39.Missiles and hardpoints
204 -
40.Missile Reload system
298 -
41.Other Missile Done
227 -
42.Missile blueprint
290 -
43.Missile meta sound
315 -
44.Missile sound attenuation
147 -
45.Missile explosion
278 -
46.Shoot missiles
249 -
47.Kill camera
344 -
48.Missile rotation
406 -
49.Track camera cancelation
165 -
50.Target class
181 -
51.homing missile
325 -
52.Targetting system
229 -
53.Targeting system UI
345 -
54.Destroy target event
102 -
55.Change target
155 -
56.Third target problem
150 -
57.Change target with input
176 -
58.Missile UI
598 -
59.Calculating GForce
532 -
60.Destroy Jet
635 -
61.Import sam system files
111 -
62.Radar blueprint
205 -
63.Radar door
174 -
64.Radar rotation
192 -
65.Radar lock on system
203 -
66.Radar hit event
186 -
67.Damage Radar
191 -
68.Missile system blueprint
164 -
69.Missile Looking up
194 -
70.Missile rod position
118 -
71.Connect radar system to missile system
114 -
72.Pass target to missile system
152 -
73.Missile system Rotation
475 -
74.Sam missile
403 -
75.Fire sam missile
234 -
76.Sam system collisions
360 -
77.Missile system bug fix
127 -
78.destroy fighter jet
236 -
79.fire all missiels
126 -
80.Destroy missile system
204
-
01.Create and import
223 -
02.Tank gamemode
139 -
03.Wheel setup
394 -
04.Engine setup
257 -
05.Look up and down
234 -
06.Look left and right
75 -
07.Going forward
217 -
08.Going backward
179 -
09.Wheel animation
185 -
10.End wheels
349 -
11.Tank tracks
549 -
12.Tank track position
399 -
13.Going left and right
187 -
14.Track animation for turn in place
342 -
15.Handbrake
110 -
16.rotate turret joint
143 -
17.Calculate delta rotation
206 -
18.Gun pitch
171 -
19.Crosshair widget
212 -
20.Crosshair location
397 -
21.Tank projectile
195 -
22.Fire gun of tank
169 -
23.Gun visual effect
198 -
24.Add torque when firing
240 -
25.Fire recoil
325 -
26.Reload progress bar
434 -
27.Projectile explosion
330 -
28.Engine sound
513 -
29.Tank tracks sound
283 -
30.Tank UI widget
319 -
31.Import Arty files
164 -
32.Blueprint for Arty
154 -
33.Distance to tank
283 -
34.Target in range
145 -
35.Rotate arty
117 -
36.Predict where tank will be after one second
256 -
37.Arty Rotation
250 -
38.Arty projectile
427 -
39.Arty fire VFX
248 -
40.Arty gun motion
313 -
41.Apply damage in radius
238 -
42.Tank Health system
428 -
43.Health bar
356 -
44.Destroy tank
210 -
45.Arty get radial damage
192 -
46.Arty get destroyed
237
-
01 Create project and import files
215 -
02 Create helli blueprint
194 -
03 Wheel setup
180 -
04 Wheel radius
161 -
05 Wheel rotation
147 -
06 Look up Down
263 -
07 Look left Right
90 -
08 Handbrake
152 -
09 Input action for moving up and moving down
164 -
10 Engine setup
218 -
11 Modify Rotor bone
192 -
12 Rotor rotation
209 -
13 Engine manager
172 -
14 Diffrent Rotor Speed
142 -
15 Finterp to
207 -
16 Hovering
410 -
17 Check height with line trace
295 -
18 Dust VFX location
105 -
19 Dust prop speed
410 -
20 Engine meta sound
232 -
21 Engine sound
200 -
22 check if we are on the ground
364 -
23 Engine shutdown
179 -
24 Go forward and backward
246 -
25 Move right and left
150 -
26 Turn in place
171 -
27 Helli missile
125 -
28 Missile Sound
298 -
29 Missile Explosion
160 -
30 Fire missile
218 -
31 Number of missile
262 -
32 Reload missiles
139 -
33 Missile UI
411 -
34 Crosshair
398 -
35 Anti air gun Blueprint
398 -
36 Modify gun bones
254 -
37 Calculate gun direction
430 -
38 Anti air gun projectile
261 -
39 Fire the guns
331 -
40 Randomize direction of projectiles
230 -
41 Anti air gun VFX
217 -
42 Gun fire sound
332 -
43 Helli health system
217 -
44 Health bar UI
291 -
45 Destroy Helli
199 -
46 Helli tip over damage
294 -
47 Projectile hit helli sound
162 -
48 Destroy anti Air Gun
294 -
49 Fix collision of anti air gun
257 -
50 Rear rotor movement
121
-
01 Create project and make it ready for Ship
419 -
02 Ship blueprint
402 -
03 Ship pontoons
399 -
04 Input mapping
262 -
05 Moving forward and backward
260 -
06 Rotate blades
283 -
07 Force Factor
354 -
08 Blade rotation
270 -
09 Going left and right logic
523 -
10 Use force local to go right
440 -
11 Go left right smoother
247 -
12 Rotate ship gun
321 -
13 Gun camera
163 -
14 Switch between cameras
174 -
15 Rotate gun with controller
161 -
16 Gun line trace
369 -
17 Crosshair
195 -
18 Crosshiar visibility
179 -
19 gun fire conditions
314 -
20 Ship projectile
273 -
21 Ship projectile VFX
498 -
22 Fire calculated projectile
417 -
23 Gun fire VFX
180 -
24 Gun recoil
413 -
25 Gun Fire rate
86 -
26 Gun camera zoom
303 -
27 Anti ship blueprint
186 -
28 Box trace
284 -
29 Anti ship gun pitch
503 -
30 Check can shoot
188 -
31 Anti Ship projectile
261 -
32 Anti ship Projectile force and damage
77 -
33 Anti ship VFX
227 -
34 anti ship recoil
310 -
35 Apply damage to antiship
192 -
36 Destroy antiShip
143 -
37 Ship destroyed
361 -
38 Health UI
363 -
39 Fix bug Radial damage is not working
101
-
01 Create destruction project
278 -
02 APC blueprint
338 -
03 Wheel class
197 -
04 Look around APC with mouse
240 -
05 Go forward and backward
448 -
06 Handbrake
112 -
07 Wheel animation
108 -
08 Vehicle steering
183 -
09 modify gun bone
268 -
10 Calculate Gun rotation
204 -
11 APC projectile
233 -
12 Fire weapon
225 -
13 Hit physics body
312 -
14 Import destruction files
149 -
15 Fracture sphere
345 -
16 Fracture material
328 -
17 Damage threshhold
262 -
18 Damage with Projectile
219 -
19 Change power of explosion
130 -
20 Size of clusters
104 -
21 ExplotionVFX
170 -
22 Ancher fields
219 -
23 Attach two Geometry collection
443 -
24 Destroy ancher filed
334 -
25 3D files Folders
260 -
26 Fracture corner wall
312 -
27 Fracture middle wall
169 -
28 Fracture middle window
377 -
29 Fracture glasses
221 -
30 Fracture interior
121 -
31 Creating bulding part01
240 -
32 Creating building part02
219 -
33 Creating building part03
250 -
34 Creating building part04
241 -
35 Creating roof top
402 -
36 Roof gaps
80 -
37 Damage threshold
146 -
38 Convert building to blueprint
271 -
39 Adding ancher fileds
423 -
40 Initilization fields
376 -
41 Anchor filed for windows Explaining
212 -
42 Anchor filed for the rest of the windows
476 -
43 Fix falling part
92 -
44 Roof anchor fields
468 -
45 Explain smart projectile
207 -
46 Apply destructable damage
329 -
47 Find touched anchor fields
596 -
48 Anchor field to be destroyed
393 -
49 Destroy all overlapped anchor fields
189 -
50 Make destruction more real
441 -
51 APC Engine sound
195
-
01.Create project and import files
198 -
02.FPS Blueprint
285 -
03.Look around
256 -
04.Go forward backward
167 -
05.Go left and right
99 -
06.Add gun
139 -
07.Sprinting
173 -
08.Animation blueprint
195 -
09.Get character speed
144 -
10.Blend spaces
349 -
11.Crosshair UI
197 -
12.Crosshair wings
162 -
13.Aiming
259 -
14.Start aiming
259 -
15.Aiming animations
192 -
16.Aim walking
372 -
17.Anim montages
292 -
18.Muzzle flash
274 -
19.Firing sound and shell eject
118 -
20.Line trace when we are aiming
408 -
21.Line trace for not aiming state
210 -
22.Return results
153 -
23.Fire tracer VFX
287 -
24.Fire Impact VFX
239 -
25.Gun burst mode
250 -
26.Print string tip
205 -
27.Ammo manager
197 -
28.Reload gun custom event
186 -
29.Fill up the magazine
272 -
30.Use Rest of the ammo in storage
113 -
31.Reload manualy
261 -
32.Reload animation
314 -
33.Reload sound
118 -
34.Firing when sprinting
209 -
35.Fix running and gunning
123 -
36.Ammo UI background
182 -
37.Horizental box widget
266 -
38.Ammo UI for magazine and storage
299 -
39.Update ammo UI
270 -
40.Ammo Item
260 -
41.Kraken blueprint
210 -
42.AI controller
264 -
43.Kraken Move to
323 -
44.Check if player is in range
187 -
45.Kraken chase player
207 -
46.Kraken get damage
158 -
47.Kraken health system
212 -
48.Kraken Health UI
372 -
49.Kraken Health bar Visibility
152 -
50.Kraken animation blueprint
238 -
51.Kraken death animation
177 -
52.move to decorator
191 -
53.Kraken Attack task
237 -
54.Kraken attack animations
290 -
55.Kraken damage player
138 -
56.Player health and shield system
290 -
57.Player health UI
361 -
58.Update health UI
207 -
59.Item type
197 -
60.Item pickup
293 -
61.Game over UI
213 -
62.Fottstep sound
224 -
63.Input not working after reset
68
-
00.where this course is coming from
31 -
Install unreal engine
148 -
Create project
115 -
Create character class
259 -
Create gamemode
155 -
Enhanced input
349 -
Move Enhanced input
219 -
Going right or left check
265 -
Going forward and backward check
215 -
Move character
283 -
Control rotation and forward vector and right vector
202 -
Add controller yaw input
335 -
Add controller pitch input
202 -
Make movement better
216 -
Jump
133 -
Import animations
181 -
Idle state
310 -
Run state
311 -
BlendSpaces
287 -
Lean amount calculation
372 -
Finterp to
173 -
Air locomotion state machin
212 -
Jump state
191 -
Jump blend space
193 -
Fall state
216 -
Land states
316 -
Land rules
173 -
Create blueprint
277 -
Spline points
359 -
Control points
236 -
Duration
217 -
Create actor class
199 -
Elevator settings
253 -
Go to end location
181 -
Begin and End overlap event
210 -
Go to start location
207 -
Go to end location
129 -
End and start location variables
249 -
Go to end location smoothly
93 -
Go to start location smoothly
95 -
Tolerance in distance
210 -
Bug fix
93 -
Create stomper blueprint
225 -
Timeline
348 -
Timeline setting
155 -
Push character
121 -
Bug fix
216 -
Fan blueprint class
358 -
Animate Fan
102 -
Timer on loop
258 -
Shoot the player
332 -
Widget blueprint introduction
513 -
Show widget in game
224 -
Show Height UI
387 -
Update height
396 -
Max height UI
399 -
Update max height
287 -
Progress bar UI
385 -
Coin UI
242 -
Increase Coin
315 -
Add coin for new max height
204 -
Item blueprint class
293 -
Random rotation
263 -
Collision settings
107 -
Pick item up
132 -
Pickup meta sound
191 -
Game system
142 -
Moving platform
214 -
Elevator
215 -
Stomper
142 -
Fan
146 -
Item
68 -
Package the game
484 -
Packaging fix
157 -
Opening projects
283 -
Door blueprint
302 -
Check player
126 -
Close and open door
325 -
Open and close door smoothly
295 -
Creating elevator V02
205 -
Elevator being too fast
102 -
Elevator going down
146 -
Add jetpack mesh and FX
275 -
Turn on Thruster
171 -
Jetpack variables
195 -
Toggle jetpack function
195 -
Player hover with jetpack
232 -
Jetpack reset
205
Requirment
-
you need just unreal engine 5
Outcomes
-
Fighter jet game mechanics
-
Radar and Sam missile system
-
M1 Tank game mechanics
-
Artilleries
-
Helicopter game mechanics
-
Anti air gun
-
Ship game mechanics
-
Chaos destruction
-
APC game mechanics
-
FPS shooter game mechanics
-
AI for enemy
-
Third person game mechanics
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