Unreal Engine 5 Blueprint Game Development (Updated to 5.6)
Created in collaboration with Epic Games. Master UE5 Blueprints, no coding needed. Build 3 fun, playable games.
Created in collaboration with Epic Games. Master UE5 Blueprints, no coding needed. Build 3 fun, playable games.
Unreal Engine 5 Blueprint Developer - Updated to Unreal 5.6!
Want to start making awesome games in Unreal? Whether you’re brand new or already code in C++, Blueprints give you a faster, more visual way to bring ideas to life.
This beginner-friendly course shows you how to use Unreal’s powerful Blueprint system to build playable games from scratch, while learning the core logic and design principles behind them.
By the end, you’ll know your way around Unreal Engine 5 and have three polished projects under your belt, plus the confidence to start creating your own.
What You’ll Build
By the end of the course, you’ll have three polished games that prove what you can do with Blueprints:
Marble Run - Build your first Blueprint logic and see it in action as you roll your way to the finish.
Crystal Caverns - Create a 3D collectathon with tank-style controls, pickups, and a fully lit environment.
Twin Stick Shooter - Use Unreal’s Lumen lighting and reusable level design to craft a fast-paced arcade shooter.
Along the way you’ll learn how to:
Master Unreal’s Blueprint visual scripting system - and understand the game logic behind it.
Create and import assets to bring your levels to life.
Light your scenes with Unreal’s cutting-edge Lumen system.
Add sounds, interactions, and polish that make your games feel great.
Build smart, reusable components that save you time and boost your creativity.
This is the partner course to the Complete Unreal C++ Developer, one of the most popular Unreal courses on the web. Together, they give you two powerful paths into Unreal Engine - learn visually with Blueprints, or dive deeper with C++.
Unreal can feel intimidating to learn on your own, but this course keeps things approachable while still challenging you to think like a game developer. With lifetime access, free updates, and a vibrant GameDev tv community ready to support you, you’ll never be learning alone.
By the end, you’ll have the skills to design and build your own games - and three projects to prove it.
Note: This course is currently being updated to Unreal Engine 5.6
You’ll find both the new remastered content and the original course material included. Once the update is complete, the original content will be moved to a separate archive course, which you’ll continue to have full access to.
Khu vực Câu hỏi thường gặp trống
Section Intro - Marble Run
Xem trướcFirst Steps in Unreal Engine
Xem trướcViewport Navigation & Transforms
Xem trướcIntroduction to Blueprints
Xem trướcReferencing Actors in Blueprints
Xem trướcApplying Physics to Static Meshes
Xem trướcTick Event & Input Axis Events
Xem trướcGetting & Setting Actor Rotations
Xem trướcIntro to Modeling Mode
Xem trướcBuilding Obstacle Objects
Xem trướcMaking Custom Materials
Xem trướcAdding Collision
Xem trướcTrigger Volumes & Overlap Events
Xem trướcReturning Game Time in Seconds
Xem trướcCollision Events & Tags
Xem trướcBug Fixing & Cleanup
Xem trướcReplacing the Skybox
Xem trướcPackaging the Game
Xem trướcSection Intro - Crystal Cavern
Xem trướcCreating a New Project
Xem trướcLevel Blockout & Lighting
Xem trướcTypes of Lights
Xem trướcBlueprint Actor Class
Xem trướcPlayer Pawn
Xem trướcControllers & Possession
Xem trướcGame Mode Blueprint Class
Xem trướcApplying Physics to Player Pawn
Xem trướcImporting an FBX File
Xem trướcEvents Graphs & Input Mappings
Xem trướcAdding Force & Torque
Xem trướcBlueprint Variables & Force at Location
Xem trướcExtruding Geometry
Xem trướcCustom Box Trigger Blueprint
Xem trướcPlayer Camera Manager
Xem trướcCreating Emissive Materials
Xem trướcDestroy Actors on Overlap
Xem trướcTimelines
Xem trướcBlueprint Functions
Xem trướcMultiple Timeline Tracks
Xem trướcBlueprint Macros
Xem trướcProjectiles
Xem trướcSpawning Actors
Xem trướcExposing Blueprint Variables
Xem trướcAnimating Meshes With Timelines
Xem trướcApplying Damage
Xem trướcCollapsing Blueprint Code
Xem trướcMacro Libraries
Xem trướcGet All Actors of Class
Xem trướcPure and Impure Functions
Xem trướcWorking With Arrays
Xem trướcAdding Sound Effects
Xem trướcTriggering Sound Effects
Xem trướcDynamic Sounds
Xem trướcCasting & Section Wrap Up
Xem trướcSection Intro
Xem trướcProject Introduction & Download
Xem trướcGame Mode & Character Class Setup
Xem trướcAssigning Character Meshes
Xem trướcCharacter Movement Input
Xem trướcAnimation Blueprints
Xem trướcState Machine Transition Rules
Xem trướcBlendspaces
Xem trướcThumbstick Aiming
Xem trướcHandling Neutral Input
Xem trướcMouse Aiming
Xem trướcInput Switching
Xem trướcAttaching Weapon Meshes & FX
Xem trướcSpawning Weapon Sound Effects
Xem trướcCreating a User Interface
Xem trướcUI Property Bindings
Xem trướcAI Navigation
Xem trướcAnimation Montages
Xem trướcDamaging the Player
Xem trướcHandling Player Death
Xem trướcLine Traces
Xem trướcHandling AI Death
Xem trướcIncrementing the Kill Counter
Xem trướcSpawning AI Characters
Xem trướcAI Wave Spawning
Xem trướcEnding Spawn Waves
Xem trướcImpact Hits
Xem trướcHealth Pickups
Xem trướcPlayer Boundary & Section Wrap Up
Xem trướcA 64-bit PC capable of running Unreal Engine 5 (recommended).
Or a Mac running the latest macOS with Metal support.
At least 8GB of RAM (16GB recommended).
Quad-core CPU, 2.5GHz or faster.
DirectX 11, 12 or Metal 1.2 compatible graphics card.
About 50GB of free disk space.
No prior Unreal or coding experience required - we start from the basics.
Build 3 playable games in Unreal Engine 5 using Blueprints.
Master Unreal’s Blueprint visual scripting system - no coding required.
Design and light levels using Unreal Engine 5’s modern tools (including Lumen).
Create reusable gameplay systems and components.
Add interactivity, sound and polish to make games feel professional.
Understand the core logic and principles behind game development.
Gain confidence with the Unreal Editor and project workflows.