Course Overview
In this game design course, you'll learn how to use Unreal Engine's Landscape and Foliage Editing tools so that YOU can build open world environments like seen in "Legend of Zelda: Breath of the Wild." Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!
This course contains over 50 fun-to-follow video lessons! You'll learn how to:
Setup a project in the Unreal Engine
Grab (free) asset packs from the integrated "Fab" tab in Unreal and use them in our project
Create a new landscape
Import existing (real world!) landscapes
Work on modifying existing landscapes
Sculpt mountains, valleys, plateaus, and caves
Apply and work with landscape materials
Paint landscape surfaces with mud, grass, rock, or snow textures
Populate a landscape with grass, flower, bush, or tree foliage
Populate a landscape with road, fence, and mesh splines
Use numerous Sculpting and Foliage tools within Unreal
Illuminate our landscapes with dynamic lighting
Add fog & God rays
Stream sections of your open world in and out
Optimize the performance of our open world
And more!
With the knowledge gained in these video lessons, you'll have the necessary skills to start building your OWN open world environments!
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Course curriculum
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Foliage Mode Overview
40 -
Foliage Assets
224 -
Foliage Palette
343 -
Paint Tool
344 -
Foliage Painting Settings
252 -
Foliage Placement Settings
544 -
Foliage Instance Settings
458 -
Single Instance Mode
390 -
Foliage Mode Filters
333 -
Fill Tool
112 -
Reapply Tool
171 -
Save Foliage Settings
111 -
Selection Tools
237 -
Grass Types
602 -
Fields
418 -
Foliage Optimization
313
Requirment
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Basic computer knowledge
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CPU (Processor) - Minimum: AMD Ryzen 5 5600X / Intel Core i5-12600K or better
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GPU (Graphics Card) - Minimum: NVIDIA RTX 3060 (12GB) / AMD Radeon RX 6700 XT (10GB VRAM)
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RAM (Memory) - Minimum: 16GB DDR4 (but 32GB is much better for landscapes!)
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Storage - Minimum: 500GB SATA SSD
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Operating System - Windows 10 / Windows 11 (64-bit, DirectX 12 support required)
Outcomes
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How to create new landscapes
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How to import existing (real world!) landscapes
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How to sculpt mountains, valleys, plateaus, and caves
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How to paint a terrain with mud, grass, rock, or snow textures
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How to populate a landscape with grass, flower, bush, and tree foliage
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How to add oceans, lakes, and rivers
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How to populate a landscape with road, fence, and mesh splines
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How to add God rays and fog
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Auto-Material
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Procedural Foliage
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Nanite
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World Partition
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Environment Art
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Biomes
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Unreal Engine 5
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Landscape Design
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Open World
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Game Design
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Unreal Engine 5
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Unreal Engine
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